[Client Beta] Input Action System is now available to publish in experiences!

I hope it can detect thumbstick movement on mobile in the futurešŸ˜“

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UIButtons do not trigger ā€˜Released’ if the button is released after the mouse or mobile touch was dragged outside of the UIButton’s bounds

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Thanks for flagging! We’re aware and are looking into it.

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I just ran into this myself as well. There’s an interesting issue with this though. The default behavior for Roblox buttons is that dragging out of the button doesn’t actually activate the button, so theoretically it shouldn’t fire the action which you might have binded to .Released.

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In Direction2D type Actions, the Input Bindings provide 4 options for 4 keys, and 1 option for thumbsticks.

Can Direction1D type Actions, which provide 2 options for 2 keys and 1 option too, for some reason, does not contain mouse wheel as option. I believe it should be added. Also will GuiBase2D instance under the influence of UIDragDetector will be added to Direction1D as well? Any information regarding matter would be highly appreciated.

We’re still working on adding scroll wheel support. UIDragDetectors are not currently on the roadmap for IAS support for now.

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This happens when you force capture focus on a TextBox using the .Pressed event.