[Client Beta] Introducing Scalable Lightweight Interactive Models (SLIM)

sorry for the late response

if I understood the question correctly, then:

I am using it for some distant decorative models (these have other options like CanCollide, CanQuery and CanTouch false, if they are meshes then RenderFidelity performance and CollisionFidelity box)

I’m using it too on some models like hills that you walk on too.

And also like 70-80% of the models in my game are using SLIM
and right now the game is stable 60FPS on my 4gb RAM really really slow and bad computer.

If you want to see the game im using it for, here it is: (it’s private at the moment however)