I think overlay might be better cuz I wanna keep the gold bits and only change the white bits
Give me a try, need to ZIP file
help.zip (1005.7 KB)
Why *.ZIP - forum makes all colors black when they are transparent.
Add me on discord, my username is rosariadev
Discord is sanctioned in my country.
(Also, ZIP is added to previous message)
Wait wtf, how did you do that? It works
I inverted colors alpha channel, preserving their original colors.
Honestly it’s pain to work with images like this, when 90% of it is just invisible.
It would make more sense if inverted alpha scheme used - what visible in editors - visible in roblox too.
So, basically… keep all my colours, and then make the ones I want to change transparent? I’m guessing the image stores that data somehow?
YesNot a bit, vise versa - what you want to change you need to keep visible, what you want to not change - make transparent.
As I said, MOST of image editors for the sake of good memory management decide to vanish such transparent pixels colors, with some exceptions.
Pixels use 4 channels: Red, Green, Blue, Alpha.
Wahoo! This is a super useful feature and I’m glad we finally have it!
Can we have support for more texture types such as ARM?
ARM textures combine occlusion, roughness and metallic into one texture which reduces memory usage, requires less texture samplers and is also beneficial since we need to upload less images to use it.
Generally, I think it would be extremely useful if we could put lots of information into a single image and then choose what each R, G, B and A channel represents.
It’s a functionality that would be extremely useful, I keep textures combined on my computer but always have to manually separate all color channels before uploading which is extra work + I can’t use the best optimizations because everything is a separate texture that possibly needs it’s own sampler and memory.
Please give us an update on the timeline for Emissive textures in SurfaceAppearance/MaterialVariant
Much longer than 2 months. Too busy releasing AI slop features because roblox has no idea what we want nor do they really care.
is anyone having this issue with tint Masks having little white and black specs if anyone knows how to fix plz lmk
Also, if considering Emission maps, please make them a new image slot rather than reusing the alpha, as we need emissions at the same time as transparency.