Currently I am working on a game with my team where the maps have props. The props are meshparts with textures on them that are no larger than 800x800. I want to benchmark our levels to make sure we’re staying within the confines of our memory budget. I’m running in to an issue where whenever I look at the memory log, the client memory usage is lower than the memory the textures are using.
How does this make any sense? How does it work? What should I trust? Please let me know if you can shed some light on this at all. Thank you.