Client Memory Usage F9 Log: Should I Trust It!?

Currently I am working on a game with my team where the maps have props. The props are meshparts with textures on them that are no larger than 800x800. I want to benchmark our levels to make sure we’re staying within the confines of our memory budget. I’m running in to an issue where whenever I look at the memory log, the client memory usage is lower than the memory the textures are using.

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How does this make any sense? How does it work? What should I trust? Please let me know if you can shed some light on this at all. Thank you.

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I also need an answer to this. Why does the value displayed at the top of the F9 log not represent an accurate total memory usage?

I don’t do any work with preventing memory besides using Meshes, although here are some replies and posts I found that can help you out :wink:

Not sure if any of these will be a solution to your problem, but I feel like it’s worth reading them.

I hope you have a wonderful day.