Client not getting RemoteEvent:FireClient, whats the issue?

Add the player parameter inside the fireclient and fireallclients

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pretty sure I added player parameter ReplicatedStorage.PlayerChoosen:FireClient(player), could you be more specific?

I didnt see it lemme check agai

Oop see it now lol :grinning_face_with_smiling_eyes:

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This seems very weird since when I run exactly same code in newly created game, it works and prints out “choosen”, I wonder if anything stops from script firing event to certain client but the thing is it worked yesterday. Do you guys think this is studio problem?

Try using coroutines
:grinning_face_with_smiling_eyes:

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hmm ok so problem might be because of other function running at same time? I will try to see if it works right now!

Yes maybe so try coroutines they are used like while loops

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I don’t know what is exactly causing the issue but I just created another local script and moved some part of my local script there just for handling this event and it worked out! This is mysterious.