Client-Server Anti-Cheat System with Custom Encryption

That seems so cool!

I might have so many questions in my mind!

  1. When the server receives the response back from the client, how does it know that it is exactly from the original anti-client script and not other injected scripts by exploiters?

    – When I say “other injected scripts by exploiters”, I mean you could create a new script, write a code that automatically listen for the remote event and receives the message from the server, and inject that newly created script into the game.

    – Yes, I know you use encryption and password/code, but let’s imagine you have one geniue anti-cheat script and one injected script from the exploiter, and they both send the exact same instruction that the server gave in encrypted form. How does the server know who is sending what even when they both have the same code (Assuming the injected script automatically grabs the instructions sent from the server via Remote event).


  1. Can the exploiters just use the tools that the original client script used to decrypt/encrypt the message from the server? (aka what you can see is what you can edit / manipulate)?

Still great work by the way!