ClipDescendants does not work with rotation. However, if you instead replace your frame with a CanvasGroup and parent it there, it works. Is there any caveat to using this method, or should it work perfectly?
1 Like
Yes it will work, keep in mind that CanvasGroups have a little bit of a performance hit, it shouldn’t stop you from using them in moderation though. They also change their quality based on the client’s graphics settings and their memory.
1 Like