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What im saying is bricks cost money, land costs money, cement costs money, glass costs money, toilet blocks cost money, computers cost money, servers cost money.

I’ll answer your question in the messages, because I think I finally understand what you’re saying

will do

30Characters…

You don’t need to build anything on Roblox Studio for this, though…if it’s cross server communication, it’s all scripting and UIs that are transported. No need for a Roblox build of an HQ in a Roblox place…

I just want my company to have a good place to host from, that’s all It’s just business

The thing is if you’re going to host all of this from a Roblox place, you should know that there are not gonna be any game servers unless someone is constantly on the place.

There’s absolutely no need to have any builds for a cross-communication network. You should be relying more on external sources with HttpService to accomplish what you’re doing, not a Roblox build.

I’m also still wondering why there are even ā€œRPhonesā€ for this concept. Stretching yourself out thin on extraneous features isn’t going to help. I also suggest you do not label speeds as 4G or 5G, as they’re not. You’re not using physical routers, thus, mislabeling it. Think of a unique name for this.

The logistics of this are also extremely complex. As you’d need to rely on a UI for communication, how would it fit a game’s UI style? How would you have a server run 24/7 on a Roblox place? Why are you, the person who just decided the concept, getting 50% of group funds?

For such a complex task, we need an exact plan on how you’re going to accomplish this. It’s still too vague and many concepts are still unexplained for anyone to jump ship. Considering there’s not even back-up payment, this is simply too much of a risk to jump aboard.

EDIT: In response to your back-up payment from your dev team’s game, many games don’t end up as a success, and don’t create a profit. As someone who’s even lost robux from advertising a game, generating a huge wealth from a % enough to provide back-up payment is going to be tough to pull off.

Ok, I have read over your reply, and I have my answers.

I will happily remove my thought for the HQ place now knowing this

I will rethink this idea. If you think of kohls admin cmds, they have their own UI, no matter what style of game. I’m probably going to not do the whole ā€œRphoneā€ Concept, and I’ll think of new names for the plans

Here’s your answer, answered in an above reply -

Here’s the answer to that (again, in an above reply)

Please Take Note -
I’m not going to release this system for at least a year, and if no one wants to help I’ll figure it out myself. I know it’s pretty vague, but I’m working on it

I believe that I should briefly mention that it is currently not possible for developers to use other Roblox servers as a proxy or middleman for the purposes that you speak of. With that being said, it would require network developers to not only have a decent understanding of Lua, they would also need to have a solid understanding of a web development language (e.g., PHP, Node.JS).

With that being said, here are my opinions:
2 requests every minute to a web server is not a lot on any game, it is actually is great. However, would it really be viable for you to wait in a game for 30 seconds only for a message to pop up from someone you’re talking to? In that thirty seconds, you could have easily just exited the game and sent a message in a much shorter amount of time, and even join back the game within that 30 seconds. Instead, if you are going to make a cross-game communication system, it would be better if the delay were only 2-3 seconds so that there are as little delay as possible while also keeping a reasonable delay.

Next, I find this idea really hard to sell. This would work great if exposed to a large audience, since the larger games obviously have a large player base that would basically make you system work. However, these large games also have their own player retention strategies and may not need your service at all. On the other spectrum, small developers may find the 50k-75k price too high to afford, especially when a good portion of that money goes to developer wages and more advertisements. The result: no major usage anywhere on the platform.

On top of this, if two players are going to be chatting with each other, the chances are that one player will eventually leave their game to join the other because friends want to be with each other. Why be in separate games and share their experiences over text when one could just join the other and share the fun mutually?

Finally, I find the RPhone and Droid series a very uncreative invention, it’s really no different from just taking the iPhones and renaming them and taking the ā€œAnā€ out of Android.

I hope you do find a good way to market this system, as the system does not seem very functional to me the way it is now, especially with the systems that are already in place to help with this.

Your reply was the best I’ve read so far, but I’ve already confirmed with a httpsService programmer that it is possible (keeping the name undisclosed to avoid strong questioning to him as well)

So are network developers also required to be salespeople? The wording of this makes it look like they will not receive any compensation unless they get other games to sign up for the platform.

This would mean that not only are network developers responsible for creating this entire platform*, but they are also responsible for selling the platform for other developers.

What are you doing to earn any of the money besides coming up with the idea?

*which depending on your scope could also include additional tasks such as frontend user interface development (Roblox GUIs), systems administrator roles (setting up servers, installing the necessary technologies), backend web development (for the central communication server, could require PHP, JavaScript, Python, etc) skills

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