This project was cancelled about a month-two months after releasing our first official tease on Twitter and Discord. For those wondering why, it was due to a lack of sufficient funds and support, and we only had a few developers who wanted to consecutively work on this project. I know some people replied to this post having a lot of great idea’s and things that they would like to see that would make this different from other Pirate related games on the platform, and their support was and is still appreciated to this day. Unfortunately though I do not operate or develop on the platform anymore, and instead work on a few projects on the Unity platform. If this helps anyone with anything, then I’m glad. If you have any questions feel free to message me on this or Discord, Disparrel#1552 or tweet at me using the @ symbol. Big thanks to the developers who did help me on this project, not sure if they are on the platform anymore but they have my respect for sticking to a project they knew would most likely fail.
Hey
Developers.
I have been working on a Pirate MMORPG since around January 15th,
Anyways, the game is based off of Seas of Thieves, as seen by the thread title. Basically, you can spawn on this one small island. It’ll have the shop, and tree’s around, great vegetation. You can go into the shop, where you can be taught the basics of the game.
From here you can get a small row-boat or purchase a giant pirate ship with Robux. You can travel to different islands, get treasure, sell treasure for in-game currency, attack NPC bosses, explore dungeons, under-water caves, and have fun with other players!
Target Audience | Children aged 10 - 13 |
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Platform | PC, (for game beginning) |
Server Size | 25 |
Character Support | R15 (custom animations) |
Objectives
- Adventure - Travel to different islands/ports by boat.
- Treasure - Find treasure on beaches, coves, and canyons (and in the water)
- Other - Perhaps travel to different dimensions to earn and kill more NPC enemies
Gameplay Flow
- Player joins.
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- Player can go speak with the shop merchant, to get the flow of the game!
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- Player can travel to different islands. Obtain treasure, buy armors and weapons. Fight NPC’s.
- (more coming soon.)
Core Mechanics
- Inventory system
- NPC dialog system
- Swords/weapons/guns
User Controls
The user use ASDW to move around, top down camera. ‘I’ to access inventory. M to access mini-map.
World Locations
Baycola Reef (island you spawn on)
The Gloomy Holm
Characters
Buch The Merchant
Johnson Mc’Calford The Dock Person