Code: 6, Error: The rate of requests exceeds the allowed limit (Memory Store)

The API documentation itself is kinda confusing, but it mainly says that you have 100k requests per minute for the entire game, not per server as a lot of people think it is.

For sure there is a limit on how many requests you can do on a server per minute. I recommend you use the APIs just like if it were a data store.

If you do SetAsync using data stores multiple times in a short time span you will for sure run into issues. The same happens with MemoryStoreService and according to what I understood from your post, you are overriding something in MemoryStoreService every second.


Correct me in case I understood your post wrong.

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