Are there any plans to allow commenting within scripts? Being able to highlight some code & add comments to it could be very nice for code reviews.
I feel like a kid on Christmas morning! This feature is something I’ve wanted for years and I can’t believe we finally have something like this! This will probably be one of my most used features. Thank you so much for making this!
I don’t see the point of a text filter, considering that TextLabels
and Code Comments aren’t filtered at all. Nothing prevents a dev from writing whatever they want in those; why should other forms of collaborative communication in studio be filtered?
As a developer with a small team I’ve been waiting for this feature for ever and now that it’s here I will without a doubt be taking full advantage of it. Before I had to keep moving over to discord to type to my team now with this I can do it so much more efficiently.
Thank you, roblox for this amazing new feature coming!
funny joke lol. got me cracking up in my seat
in other words this feature is basically useless because of the garbage filtering system, nice
i did try it out in studio though, i think its a lot better than the old team chat, but the same time i would like to be able to say things like smoke (in the context of fog and stuff) without it getting completely censored out by roblox, same goes with other words and terms or really anything.
Also, to anyone that is using scripts or assets to communicate, make sure the place is private, if someone reports the place then moderators can ban you for having bad words in scripts or assets. I feel if a script has comments as bad words then it shouldn’t really be banned as no kids will be seeing the scripts unless hacking but oh well.
please dont filter this noooooooo this is a great thing please just remove the filtering please please please
It is very easy to stop filtering. Even if they did filter instance names and scripts… they can’t filter 3D text. Man, too many ways to communicate on here.
(This place is not public, this text is just an example of how communication is impossible to filter, unless they also filter meshes lol)
I forgot to talk about the actual feature as almost all my posts were on the chat filtering not being needed.
When I first heard about it seemed really awesome! The fact you can attach comments to parts makes it very easy to identify which parts need to be changed without miscommunication. Being able to search through comments is also a really good idea! I have always wanted something like this so this is a step up!
I unfortunately do not have this yet so I could not test, but the idea sounds good! Good work!
This is actually gonna be so useful, even in solo projects
THANK YOU
My bad, I don’t think it’s good. I work solo anyway
Filtered, really? I can just make a billboard gui, because that’s all the annotation is. I’ve played with it 4 months ago
exactly bro, if it’s filtered it’s useless
what’s stopping me from using a textlabel
what’s stopping me from using a plugin that can do the EXACT same thing without a filter
I have done it. I have made chat no filter! My solution is that everyone has there own textbox. The TextBox is really quick to just click and change text cause that what it used for.
…scripts?
Oh my god this is perfect! This will help coordinating things with my team so much easier and makes things just more streamlined.
Would be nice if you could do these for UI stuff too without creating a specific element for things.
Respectfully, there was a whole thread of feedback in this direction last time Roblox tried to make new games in studio automatically start with team create. Everyone blew up for very similar reasons they reject it now.
I turned it on a while ago to let a staff member repro an issue in my game and since I’ve done that I’ve lost building work on a bad wifi connection, had drafts get corrupted, forget drafts on different computers, get interrupted with a draft window every time I touch a script that steals my typing input (large game files only), and more I’m sure. By no means do I like using team create, but I’m trying to give it a fair chance and it has added very little to my workflow in exchange for reams of little papercuts.
amazing update for Team Create, just a question:
are the comments saved after closing Studio?
It seems like poor decision making to filter a studio tool. For teams, you’re monitoring discussion that will never be publicly viewable.
For abusive edge cases… we can just make a script… or a textlabel… or a thousand other ways to render the text in studio.
So now the only thing you’ve introduced is the potential for frustration in legitimate workflows and you’ve solved for absolutely no abusive scenario. Yippee!
This is fantastic, but don’t limit this to team create… this would be very useful for making notes to oneself. Please allow comments regardless of team create being enabled or disabled.
Why its not part of the file itself is beyond me, the tie to team create is unnecessary. And what happens if team create is turned off, do you just lose all your comments?
exactly this. Developers are not players, comments aren’t shown to the end user player, so why filter them when most things in experiences aren’t FOR A VERY GOOD REASON?
You should trust the developer by default, and take action only when they abuse that trust. Don’t treat developers like children, remove the filter (how about don’t show comments to under 13 users).
Roblox really need to get their heads straight and stop restricting useful tools to team create or other unnecessary and weird scenarios. Just let everyone use the new features, and stop killing the features dead with things like filtering… If you can trust developers enough to not filter textlabels, you can trust them with comments that THE PLAYER NEVER SEES.