for i,v in pairs(selectionpart:GetChildren()) do
v.Touched:Connect(function(part)
print(part)
end)
end
For some reason its detected when it collides with player but not other objects
for i,v in pairs(selectionpart:GetChildren()) do
v.Touched:Connect(function(part)
print(part)
end)
end
For some reason its detected when it collides with player but not other objects
also, if the part has canTouch to false it will not detect it
CanTouch is true on all the parts