Color loop sequence not working as intended

Nope all i have is a part and a baseplate

I think the issue is either disabled script or incorrectly parented script if there are no errors. Otherwise it’s a logical error.

Really now? That’s strange

local hotdog = 1
print("Script firing")

while hotdog < 5 do
    print("Loop running")
    game.Workspace.Part.BrickColor = BrickColor.new("Really red")
    wait(1)
    game.Workspace.Part.BrickColor = BrickColor.new("White")
    wait(1)
    game.Workspace.Part.BrickColor = BrickColor.new("Neon orange")
    wait(1)
end

Try this and see if anything outputs?

it didnt print at all thats weird

Try checking the “Disabled” property of the script and make sure it’s false, also make sure “Archivable” is set to true.

Can you screen shot your script from studio?

Okay so i think i figured something else when i run the game the script turns into hello world its really weird

Are you certain there’s no other scripts? Is this a solo game you have or a team create? Are you doing the testing ingame or in studio? If ingame, are you remembering to publish?

I’m testing in studio I’m the only person who has access to this and the game is private

Send a screenshot of the script and the properties of it.

here

I think you’re forgetting to commit the script on the bottom right? Did you accidentally enable team create? Because committing is a team create feature

Ahaha, you haven’t committed the script. Look in the bottom right window, right click the script in that window and commit. For some reason, TC is apparently enabled?

Oh gosh dang it not this

Try to discard the draft, copy & paste the script I inserted to fix the old one, and try to commit it again

4 Likes

There is the commit button, no? Press it right there, unless it was bugged you can try the steps above.

Wow it just started working when i deleted the script completely then pasted it back thanks

1 Like

I believe he tried, but it apparently resulted as an error? This may be an issue relevant to this bug:

Not sure though

Nah nah nah. I think he has to close the script before committing, unless it is still a bug even these steps, a bug report should otherwise be done.

The image shows that the script had turned non-commitable.