Such a good moment with this feature ,I have some 3D clothes like the hunt first edition but I never going to wear them due to looking too thick.
But with this coming soon feature I will use this more better than 2D clothes
Such a good moment with this feature ,I have some 3D clothes like the hunt first edition but I never going to wear them due to looking too thick.
But with this coming soon feature I will use this more better than 2D clothes
You should probably show your support for the returnal of classic faces here rather than advocate for the removal of a feature that is useful to somebody.
Layered clothing users probably like classic faces too and feel the same way.
i use classic faces and classic avatars too, Roblox’s problem is NOT giving users options. if they would listen to us, we would all be happy
This is one of my cases that I do use for some of the avatars I use. While I believe that the new algorithm should be used, it should allow for the ability to replicate the original algorithm to a certain limit to prevent large avatars, but also be able to keep avatars that do need the extra thickness. The majority of my avatars rely on the old algorithm and this change will ruin all of them in one swoop
I do believe that this change has both good and bad sides to it that cannot be overlooked
Hi, can ROBLOX increase the amount of faces for body cages and clothing cages in order to have a more detailed fit?
This is such a great update, I have been trying to make sets of clothing items that layer and they always look bulky, thank you.
(I am a little nervous that all the clothing items I have made so far will be okay. I put a lot of effort into getting them to fit just right, hope they are okay)
TYSM of explaining what is happening, so appreciated!
love this update! congrats team!
Will this resolve all the performance issues?
Excited to see this update go live!
I often use values under 0 for puffiness on story characters for my game to make their clothes look less blown out, as they still look very large on Robloxian 2.0 characters with the improved fitting.
wow i may actually use layered clothing after this update
Pretty great update unfortunately im guessing my invisible avatar trick to make spooky avatars for halloween won’t work anymore with this update but atleast my package ones will be able to finally properly use layered clothing!!
I want to emphasize that I primarily use LC instead of classic clothing, and practically all of my outfits use negative Puffiness values to compress the clothes to fit on my avatar better.
Negative Puffiness values are practically required in order for LC look good on classic avatars. Just look at how bad my shoes look at Puffiness 1.0
(left) compared to Puffiness -0.6
(right). My pants are also at 1.0
and 0
respectively.
Controlling the inflation of multiple stacked layers is not the only use of Puffiness. From my own usage, its main purpose is using negative values to compress single-layer clothes! It seems like Roblox did not take this into account whatsoever, considering how they somehow feel that Puffiness is safe to remove from the engine.
This update is going to destroy all of my avatars. Please make this optional.
The new fitting is good, the feature removals are not.
This will certainly make more people use layered clothing, good change
What about the character Crimson Claw? As you can see in the images there is a problem with the 3D clothing on this character.
In this image you can see the dragon’s tail has completely disappeared
Here is the character without the 3D clothes
This is a long-standing issue and I don’t know if it will be resolved with this update.
In addition, this character has other problems
Various older avatar packges have incorrect heads - Bug Reports / Catalog Asset Bugs - Developer Forum | Roblox
I hope this will be fixed soon. Thank you.
Could you please fix the clothing removing geometry. or let us have control over it. some clothes remove the entire neck
In this image you can see the dragon’s tail has completely disappeared
There was a bug report filed about this, I’m not sure if the improved fitting algorithm affects HSR at all : HSR System improperly chops off important body geometry
This is a long-standing issue and I don’t know if it will be resolved with this update.
In addition, this character has other problems
This isn’t related to layered clothing.
I agree, I was looking for someone who would post about this. Some Layered Clothes are too bulky in their default state (including when worn without anything under), and the puffiness value allowed us to shrink them down to make them more skin tight. Please keep this value active, some of us made good use of this for outfits, and without it we’ll be stuck with a lot of clothes that are too bulky to look good.
[EDIT] I decided to take a snapshot with some examples. The most noticeable change can be seen on the heavy armor. With Puffiness set to -0.4, it looks like an agile mobile suit, in the default state it looks too bulky to even make sense to move with. The kimono inflates a bit around the waist/chest, and the black coat just becomes a balloon. (That happens even if I remove the pants underneath too, just not as bad)
Has this been rolled out already? I want to see if I can finally create the avatar I’ve wanted to have.