Commander | Open Sourced Admin Panel

Try publishing your game or enabling HTTP Requests and DataStore access as some functions may not work in-game entirely unless updated.

the admin system is epic i just have a few things i noticed theyre not like game breaking stuff its just little things i found that don’t really look right and i dont mean to complain im just pointing stuff out that mightve gone unnoticed:
1: This doesn’t really make sense:


2: I think it should be them instead of then (I SWEAR IM NOT GRAMMAR POLICE)
3: When you have dark mode on the search bar is light and i know its very small:
but yea i really vibe with it tho

It’s actually still against the rules to use exploits in your own game, no matter the purpose. Just a little heads-up

It’s not like anyone will notice… But following rules is nice :slight_smile:

Edit: Sorry for bumping, didn’t realize!

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Exploiting is against the rules. Period. You can’t do it anytime, anywhere, in anyway. And that includes testing anti-cheats and exploits for your Roblox games.

Unless it’s in their game and wasn’t loaded using an executor, which I’d hope they did.

Hey, kinda want to announce something here:

Unfortunately, as I am really busy with my own job in real life, I am unable to spend any of my time on working on Commander, hence I decided to look for a new maintainer, which will be in charge of the main development of Commander V2.

I’ve invited one of my developer buddies, octale (octomatics in Roblox) to be in charge of the development of Commander, making him the Lead Maintainer of this project!

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But How do I test the anti cheat?

Find an alternative way to test it.

For example, if you put an anti-cheat for speed hacks, then make your character go super fast in Studio and see if the anti-cheat does its job.

This is not advanced at all I need very advanced Like script execute detection

Roblox handles script injector/executor detection.

The only thing developers can do is find ways to prevent exploit scripts from working.

No It’s doesn’t The injection is could be bypassed and execution too

Yes. And its Roblox’s job to fix that.

Remember, exploit scripts only affect the client-side. Not the server itself.

Roblox’s Job: To Patch the Ability to Inject Programs and Execute Scripts

Your job: Patch the scripts that exploiters use, should it work on the game.

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I know but you can do server-side exploit by installing viruses on the game

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You can use these viruses to make the bug and cheat

Server-side exploits mean that you unintentionally input a virus into your game, thus making the game vulnerable.

You have to go to Studio and get rid of the virus that allows SS exploits.

Exploiters cant install SS viruses into your game. Only you can.

Did you read what I said?

It’s still against the rules, even if it’s in your own game. Please don’t reply to stuff without reading what they say first.

Yes, if they didn’t inject anything it wouldn’t be against the rules. But they clearly DID inject something.

Why is this a debate?

Answer to everyone asking whether exploits can be used as testing purposes:

Exploiting is against the rules. Period You can’t do it anywhere, anytime, and in anyway.

No questions asked.

I did read it, which is why I said if it’s in their game, and by in their game I’m talking that they loaded it with a script in their game.

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Ah yes that is a good point. I’ll make sure to see it changed.

You’re actually right:


~ Adonis dev contributor