Compatibility Lighting becomes Retro Tone Mapping [Sunset + Migration]

Hi! Bringing our explanation for the removal of the brightness clamp back down here, so it can be easily referenced.

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actually yes it was

it was Voxel with several mods to maintain old aesthetics so technically using it in new works was

Please Add brightness clamping back! I’m going to quit since I can’t even dev my own game because the dancefloor on my game is too bright if I lower the brightness, it’s too dark then it’s extremely irritating and you ruined basically all my games so like I am done with roblox. Please add brightness clamping back!

You said it won’t work with other lighting settings so just make it only work with Voxel as a option to turn Brightness Clamp back on, problem solved!

Nobody said it had to be scriptable, and nobody said it had to be present on every lighting mode. These are terrible reasons.

Partially. It was also added so to not break legacy games.

Could there be an optional checkbox where a script would take effect that looks at the local lights in the place and depending on how many are near it it will tone down their brightness to get a similar effect to the compatibility clamp? Someone that i know did it and it sort of works well.

They try to pull anything as a excuse to not listen to their community, like this company is just a joke dude.

literally, it feels closer to legacy than compatibility

My biggest game used Compatibility because I was still inexperienced when I was making it and did not know it was going to be sunset. I spent many months working with this lighting. When finally deciding to change it a while ago, I noticed how the colors looked all different with ShadowMap or Voxel. I’m so happy you guys added the Retro ToneMap instead of forcing vanilla Voxel. This has allowed me to switch to ShadowMap lighting right away! (Except for some SpotLights that had to have their Brightness lowered).

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Lower the brightness yourself! It is not that hard. Usually the Brightness value on SpotLights made for compatibility is insanely high because of the clamping, so by just mass selecting your Lights and lowering the brightness, you’ll get it looking the same as before.

My game has ~3h of gameplay and I still managed to fix up everything in about 20 minutes.

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DIDN’T I tell you I just did that bro can you read? It’s too dark then don’t defend this company.

Consider adding more light sources around your dancefloor, then. You may also want to consider making the radius of your lights bigger.

I already did that are you just going to continue pointing out the obvious dude, like can you read previous responses I hate repeating myself.

Some of my older projects look as they did 10 years ago with this change. Also: the Bloom effect can help dissipate bright spots.

They don’t follow shadows. Also they do increase in size with distance but not as much as selections

still tweaking the outline color

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yes go to a game engine that updates every couple of months without giving any backwards compatibility for removed features at all…

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Outlines gradually got more transparent the farther away you were. You can get a decent remake with selection boxes if you include that as a script, that also fixes any issues about them being ‘too’ big.

Can you add brightness clamping back? That’s all I ask then you can remove compatibility, do whatever I can care less. But please add Brightness clamping back and make it only work with voxel as a option with retrotone

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It’s frustrating when Roblox removes legacy lighting settings, like ShadowMap and Compatibility. Those settings are part of what made classic Roblox games so memorable. They had this unique, low-fi look that’s just hard to recreate with today’s high-fidelity options.

For developers who want to build games with that classic, nostalgic vibe, the removal of these settings feels like a restriction. Not every game needs to look super realistic. Some of us are actually aiming for that old-school feel because it connects us to the past and to why we loved Roblox in the first place.

Instead of taking these choices away, Roblox should keep the old settings as an option. Let us decide what’s best for our games. If we want that retro, classic Roblox atmosphere, we should have the tools to create, I’ve even made the Job for you roblox. Check this out

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Honestly, bringing back the old lighting options in Roblox shouldn’t be that hard. Roblox already had those settings built and running for years, so why not just make them optional? Like, just add a toggle or a setting so developers can pick between the classic lighting and the new realistic one.

A lot of people want that classic Roblox vibe for their games. The old lighting adds a specific nostalgic feel that just can’t be recreated with modern settings. So instead of forcing every game to look super realistic, Roblox could just let us decide what style fits our games best.

Adding back legacy lighting options would make Roblox feel more open to different styles, instead of pushing us all in one direction. Let people create what they want whether that’s an old-school look or a modern one. Just give us the choice!
Even the Event Classic in Roblox made us think we could relive that nostalgia. Firstly, it generated a lot of money for you, Roblox developers, so let’s not deny that.
If there were ever votes for it, it would get the Majority of Players Inside it.

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