if you dont overwrite the last tween before it actually completes or you are waiting until the tween is fully completed
fully completed meaning the tween has reached its end position/cframe which must be exact, so it would slow down to reach that and even though it looks like its done its still moving and once its fully completed it will play the next tween
so what do you mean by pathway tweening along parts? is it a part that tweens between many other parts
ill be back so try messing around with the tweens or add invisble parts equal to the y of the character so your could use moveto with the parts still in the air
To give a better perspective, this is something I want. So the character jumps onto another platform. I have seen this done to other games so I know it’s possible but I am not sure how.
You can set Humanoid.Jump to true to force it to jump like a normal player would by pressing space (it’ll automatically set it back to false when it does the jump).