Confusion with Tweens

if you dont overwrite the last tween before it actually completes or you are waiting until the tween is fully completed

fully completed meaning the tween has reached its end position/cframe which must be exact, so it would slow down to reach that and even though it looks like its done its still moving and once its fully completed it will play the next tween

so what do you mean by pathway tweening along parts? is it a part that tweens between many other parts

Yes. I want to tween a part through many other parts.

could you record a video of what it is doing right now

robloxapp-20220927-2200461.wmv (489.7 KB)

since in the video you are using a character you could use the built-in Humanoid:MoveTo() this should stop the delay

Well, that’s something that I thought of, but my waypoints are mid-air.

do they have to be in the air?

Yes. I want the parts to be mid air.

do you want the character to float up to the parts?

ill be back so try messing around with the tweens or add invisble parts equal to the y of the character so your could use moveto with the parts still in the air

To give a better perspective, this is something I want. So the character jumps onto another platform. I have seen this done to other games so I know it’s possible but I am not sure how.
image

You can set Humanoid.Jump to true to force it to jump like a normal player would by pressing space (it’ll automatically set it back to false when it does the jump).

try using this

It’s best to use lerping as if there are many parts it can change its path if anything changes unlike tweening.

Almost did the job, but it didn’t fully reach the point. It was half way there and then it moved to the next.

try setting the easing style to linear

Yeah, obviously I did that but it didn’t even touch the part.

I wish it’d work cause lerp isn’t so smooth.

It is if you put the increment smaller.

tween.Completed:Wait() or do a magntiude check if you want to start the tween early