From looking at that nothing screams memory leak. If there is a problem with the morphing it may be to do with calling the function repeatedly, could you show us where the MorphUser(Player,“TFO”,“Heroes”,“Phasma”,“Morph”) is called?
From looking at that nothing screams memory leak. If there is a problem with the morphing it may be to do with calling the function repeatedly, could you show us where the MorphUser(Player,“TFO”,“Heroes”,“Phasma”,“Morph”) is called?