CoreGui WaitForChild(s) preventing game.IsLoaded from firing permanently, breaking the game

Players are experiencing an issue where the coregui will wait indefinitely and prevent game.IsLoading from firing. It simply happens on join, but not to everyone. Using the windows app store version fixes the issue permanently though. All users affected are using windows. There are no server issues associated with this bug, and all users have this waitforchild warning. I am not renaming any instance to CoreGui, though I am using some coregui functions in replicatedfirst.
The game in question is Absolvement [ALPHA] - Roblox


Expected behavior

The game should fire .IsLoaded once all initial assets are replicated

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