Coroutine.yield() not yielding

Keyframe markers can be named. GetMarkerReachedSignal works by being given a marker name and then returning a signal that you can connect a function to be ran when that marker is reached in the animation. addMarker is just an abstraction for this process.

So… You don’t name your keyframes, but you are able to call them by their name?

We use keyframe markers which can be named. We don’t name the keyframes. Markers are things that you attach on a keyframe; a named keyframe is a keyframe with a name.

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Oh, I see. Alright, time to start remaking my entire cutscene I guess. Thanks for the help!

Alright, just finished the starting cutscene, and everything seems to be working!