The Concept
My project is planned to have a special, but simple-on-paper system, which adds certain areas to dialogue, via a player-chosen nickname and their pronouns.
Normally, games simply use the player’s username in NPC dialogue like this:
NPC: “Hello, SolidSnake1987! How are you, my friend?”
Seems a bit clunky and unnatural, so if we have the player add their own preferred details like so…
(Player puts “David” as their ingame name)
NPC: “Hello, David! How are you, my friend?”
Seems a bit more natural!
I’m also thinking of adding pronouns in as well, which the player can choose out of three to mix with their chosen ingame name.
(He/Him)
NPC: “This is David. He’s my friend.”
(She/Her)
NPC: “This is Meryl. She’s my friend.”
(They/Them)
NPC: “This is REX. They’re my friend.”
All this can be changed later if the player wishes to.
The Concern
This system is only intended for cosmetic use; it won’t affect actual gameplay like locking content out depending on your choice. The game will progress and can be completed as if the system wasn’t there at all.
Information entered by the player will only be their chosen ingame name and pronouns, nor will any of it be shared outside of their own personal experience. Other players will only see their avatar and username. The chosen name is also encouraged to be derived from their username in a more organic and natural sense (like [Xenothekid] → [Xeno]) rather than their real name, but it still can be an option.
None of the customised NPC dialogue will dramatically change, only going into effect when specifically referring to the player as a character. While the planned game is generally very friendly in tone, dialogue in antagonistic scenarios will not use the chosen pronouns in a demeaning sense whatsoever, nor will it be paid attention to in said scenarios.
So, that’s my plan. I’m hoping to create a more immersive, personal and friendly experience with the game’s characters with this system. What do you all think? Is this a good idea? I’m not looking to break any rules. I’ve read the ToS as much as I can.