I am currently working on a game for a league, one of the games that is required is an awards theater. I have been working on it for roughly the past week. The issue I am running into is whenever I sit in a chair in the theater, my CPU will spike greatly. I’ve also had multiple friends test my game and all have had the same issue. Initially, the chairs had multiple unions on them and were fabric material, so I separated the unions and made them smooth plastic material. However, the issue of CPU spikes is still occurring and I am not sure how to minimize it without having to remove a lot of seats. Is there another method I can try without having to do this?
Note: The part count for all of the chairs is 12,169. Each individual chair is 39 parts. The entire theater is 19,828 parts.
This is my CPU when standing up:
This is my CPU when sitting down: