CRAZY Arena (devlog)

I don’t know whether you need to add labels over stuff. It might look messy. Would a “Start” screen work for you, with a Play button and a scrolling frame with an icon of each collectible with a single word description?

It looks really clean! I like the in-game badge display and the UI, looks sick, goodluck

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Labels are actually not THAT messy and they do disappear after you collect 5 coins and never appear after that as the game assumes the player figured out what they need to collect. But if I would add “danger” labels too… It would add up.

So point taken, I will try to work on some intro screen which explains the basic game rules. I didn’t want to add anything like that, but I think it’s needed.

Or add a YT vid as part of the game thumbnail/ That way you can show players exactly what each item is for in short fast bursts. Educate them about the game mechanics whilst entertaining them with a vid.

For now I ended up doing this kind of in-game display of some of the pickups and traps. Later I will add an option to click on them for “more info”.

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Finally recorded a proper gameplay video!

robloxintro

Added animation for cooler player entrance into the game!

idk if its just me, but it seems like it had a micro-delay when you play the animation.

also, the game is looking amazing

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Shhhhh… Don’t tell anyone :smiley: I think it might be because of the timing when landing event is fired. Ideally, it should start playing it a few moments before landing, which might cause more headache than benefit.

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you should add particles to the land, it would be a nice detail

Added a billboard that shows various stats of the players (choosing the highest stat from the players that are in the server). A bit distracting, but also quite addictive. Hope this will boost average session time at least a little bit.

Another attempt to increase playtime! Timed session-based rewards.

Development continues! Wasn’t a fan of barely noticable default badge popups, so replaced them with mine.

popups

I also plan to use this system to show server-wide notifications (someone donates a larger amount) and maybe game tips or something like that.

I tested your game. It isn’t bad. But it getting boring really fast.

  1. Solo is very-very easy. Add hardmode, where more traps will spawn, they will be bigger and etc. Like that wide spinner will be not 1 tile long, but 2.
  2. Map secret coins giving much more coins than game. Why I need play game if I can get more coins from outside?
  3. If you move above arena, where’s that giant pig located, arena can think you are inside it and start game. When it ends, game will glitch out and rounds will be unable to start.
  4. If you pick up 2 shields, they will both give forcefield effect, however, if one of them broke, and you got damage second time, you will die instead of breaking shield.
  5. IDK when my magnet and x2 bonus will end. Add timer for them.
  6. Coins collection gives +1/+2 popup. But it’s impossible to see it if you are in action, bc how they are rotated. Use BillboardGui for them.
  7. Laser spinner. That big one. Why it spawns ONLY on center? I think it’ll be better to spawn it at random ceils, and not only one.
  8. Poison can oof you even if you have shield.
  9. Maybe add traps like this:
  • Icy plate - slippery
  • Cloud - will hide plate
  • Bomb - will explode after some time, can’t be affected by player
  • Arrow column - will shot at 4 directions periodically
  • Laser fence - will not allow you to pass across it even if you jump.
  1. Increase round time. Rounds end way too fast.
  2. Add more gamemodes. Like where you will get N points for every tile you colored, or PvP one.
  3. Maybe it’s me, but for me map is small.
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Thank you very much! Feedback like this is why I created this thread and it took a while for someone to really get into the game. If I could, I’d give you an award :slight_smile:

I do agree with all of the points and will fix most of the issues next week! Will also consider your trap ideas and adding more lasers. The problem with difficulty is that the game is pretty easy on desktop, but quite hard on mobile and I have no idea how to close that gap.

Might not be able to fix the game getting too boring fast… That’ll be the curse of this project, because it’s core design isn’t that interesting and not very roblox-friendly. I will add more content and polish over the next few months and if playtime remains low, move to the next idea.

Created a gallery of my other (non-roblox) games. It’s a both self-promo and a small incentive for players to spend a couple of seconds more in game.

Built-on voting system that allows players to change certain aspects of the game