Create a fake head for my character

That’s what I programmed it to do, and that’s what I thought you were trying to achieve.
On this line inside the BindToRenderStep it does this:

FakeHead.CFrame = RealHead.CFrame

However, for what you want to do you can utilise the CFrame.new constructor and one of it’s overloads where you give the position, and the lookAt position.

Putting that into practice:

FakeHead.CFrame = CFrame.new(FakeHead.Position, RealHead.Position)

Well, i guess that you solved my issue of creating a fake head, i think that i will find the camera aim to object for myself :+1:

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