Create a folder when a player joins and destroy it when they leave

Basically i am making a script to create a folder with a player’s name when they join the game and delete it when they leave.

I’m just having some trouble at the deleting part, this is my script so far:

game.Players.PlayerAdded:Connect(function(plr)
	local folder = Instance.new("Folder", workspace.Horses)
	folder.Name = plr.Name
end)

game.Players.PlayerRemoving:Connect(function(plr)
	game.Workspace.Horses:FindFirstChild(plr.Name):Destroy()
end)

Note: “Horses” is a folder in workspace.

The creating part will work just fine but i’m just not sure if the removing part will work (as i can’t check because i would’ve left the game).

So if someone could tell me if this would work or another way to do it i would very much appreciate it, thanks.

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You can test this by starting up a local server with 2 players. Leave with one of the 2 clients and check workspace.Horses. If the folder is deleted then your script works. I don’t see anything wrong with your script here.

How would i start a local server with 2 players inside studio?

Go on the test tab and there should be a button with a screen on it, if I’m not mistaken.

It explains the steps very well on this website: https://developer.roblox.com/en-us/articles/game-testing
Scroll down to multi client simulation

You should not be using the second argument of Instance.new

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image

Go to the Test menu and check it with two or more players as you want and see what will happen in the workspace

yeah this will work

game.Players.PlayerAdded:Connect(function(plr)
	local folder = Instance.new("Folder", workspace.Horses)
	folder.Name = plr.Name
        game.Players.PlayerRemoving:Connect(function(plr2)
                if plr == plr2 then
                      folder:Destroy()
                end
        end)
end)
1 Like