So, SpecialMesh cannot render a material, and MeshPart’s meshID cannot be changed in-game. It’s been like this for over 4 years and honestly it’s about time to get used to these silly restrictions.
Is there a workaround or a hack to make a SpecialMesh glow or at least look like it’s glowing?
Use a point light or something like that. I think that should work.
It is ambiguous on the interpretation on glow. Do you mean:
- Lighting-based glow?
- Outline-based glow?
The first one is pretty much obvious, the second one is a mesh of negative scale of maybe -1.05 of the original mesh and then changed as accordingly(forcefield or neon).
I meant as in neon material. So far haven’t found a way to force it onto special meshes.
Do you have an image or visual representation to accurately describe it?
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