Of course you could do something alike on the server [ it’s safer and better].
You could put the decal in RS or what other serivce you’d like to.
Of course you could do something alike on the server [ it’s safer and better].
You could put the decal in RS or what other serivce you’d like to.
I believe its one of the default themes, and this is off-topic.
Open up the roblox studio settings, you’ll find it there :
sry i know its off-topic but i rly want it. extra 2 is soemthing else can u send a screenshot of the colours
Another issue.
I’m trying to get a text label to say the name of the class from the module script. But this doesnt seem to work. Since they are named as “Class1Name” that would replicate to the first frame. But how would I do this? Do I have to change the name in Module or?
You could trigger the proximity with the player as the parameter, and then, you can clone the image/button/frame into a Player Gui’s list, notice : because it’s on the server, everyone technically would be able to see his frame that has been added into his gui.
I already got this sorted don’t worry.
The name of the label is className with a lowercase C i just wrote wrong in the script.
Try to remove ‘Name’ [which has a red line below], what errors does it print to you?
Did you requrie the module?
Players.AviaTeamm.PlayerGui.SCI.MainFrame.CheckInFrame.AttributeFrame.ClassFrames.5.ClassClient:14: attempt to index nil with ‘5’ It does this to everyone of the frames ‘1’ ‘2’ ‘3’
I just need a way to make this work
I fixed the issue using another local with “Class”…script.parent.Name…“Name” then doing sci[moduleName] so it worked calling it. Thanks!
Well done! Good luck!
Best wishes!
You just needed to do .Name
instead of Name
.
It wouldn’t work because its a module name, its not a table. But I already solved the issue, thanks.
All instances have a Name
property which can be accessed by appending .Name
at the end of the reference to that instance. That includes ModuleScript instances.
Unless you meant it’s the identifier of a table value & not an instance.