Create Experiences for People 17 and Older on Roblox

this goes a bit beyond just 17+, but could there ever be plans to integrate a way to dynamically introduce age-restricted content into a game (in a similar fashion to PolicyService)? i could imagine a good few applications of such a system to allow certain age-specific mechanics without forcefully jacking up an entire game’s rating and losing out on potential engagement (a shooter game where people are depicted bleeding if the user is 13+, soft drinks that can be shown as hard and act as such if the user is 17+. etc)

4 Likes

17+ experiences are now available to eligible users on all platforms including iOS. Those who are 17 and older and completed Age Verification are able to enjoy these experiences.

At this moment, 17+ experiences remain unavailable in Korea, Saudi Arabia, and Turkey.

Thank you.

5 Likes

So I wasn’t going crazy about me being able to use my phone for 17+ games!

I appreciate you guys getting it unlocked for iOS!

Thanks for the availability update. I personally don’t use iOS devices but I still consider this an absolute win.

On a related note, I do have a question. With Spatial Voice now also being available to those who have verified their phone number, are there plans for Roblox to add a function to Player objects to return true or false if the player has completed age verification?

You can check is someone is ID/phone verified with player:IsVerified()

I am specifically talking about ID-verification. Phone verification does not permit access to 17+ experiences at this time.

I hope it stays this way.

2 Likes

We’d like to remind everyone that simulated gambling is disallowed on our platform. Learn more about this update and ensure that your experiences comply with our Community Standards.

4 Likes

The new simulated gambling ban rule is just completely absurd. If you can’t obtain the currency used to gamble in casinos with robux or real money, what is the big deal? Yet another idiotic update from Roblox. Great job. And the fact they say loot boxes are still allowed. FYI, that is GAMBLING TOO. I’ve put so much progress into one of my games for it to all be blown away.

1 Like

We need this ASAP.

If Roblox is trying to head towards a more diverse player base in terms of age which was evident by the several things announced at RDC and the whole 17+ experiences thing in the first place, then we need these abilities so we can create effective 17+ experiences. There are only limited successful / popular 17+ experiences at the moment, we don’t have enough tools at our disposal to make these possible yet; we can’t create 17+ thumbnails, icons, or create assets that could be viewed by people <17. This should be a priority if Roblox want & expect us to create 17+ experiences to diversify the player base.

p.s Just got banned for creating a thumbnail on my 17+ experience featuring two characters holding hands. Nothing else ‘romantic’ was in the thumbnail. Wasn’t aware that this wasn’t allowed [yet].

3 Likes

You can now add Strong Language to 17+ experiences. Learn more here.

25 Likes

I’ve waited so long for this! Yes, some words are still censored, so as not to offend anyone personally(of the players probably). Best update ever.

1 Like

Apologies in advance for the bump.

I really want to create a game that would likely fall under the rules of ESRB’s T rating. With current restrictions, it would not be allowed, even under the 17+ guidelines. Even if it were, I wouldn’t work on it on Roblox.

The only thing that really separates 17+ from 13+ is the allowance of alcohol and strong language. I haven’t seen a game related to romantic themes yet, and I doubt I will(might be best this way). Games that include violent content tend to be 13+ even if they are what I would call realistic.

I also don’t see why alcohol is accepted while tobacco is not allowed. Both are used in social situations and both are commonly attributed to substance abuse. Alcohol isn’t any better than tobacco. BUT HEY, DRINKING IS COOL! :cool: :beer:

I feel as if Roblox followed a more standardized rating system similar to the ESRB or PEGI, then people would feel more motivated to make games that are for older audiences, as these guidelines do not seem worthy of being classified as ‘17+’.

Again, I just don’t think this rating system is very appealing to developers, and they won’t be ‘aging’ up their games for a bunch of silly restrictions for something supposedly for people aged over 17.

1 Like