Create map separation

Yea maybe repost to push to new people

bumping this as its been a day…

I don’t quite understand your problem but I had to do similar stuff today, so I might be able to help.

If I understand correctly you want to create an astmosphere that allow players to look far away without the interuption of any objects, perhaps something like this:

If this is the case then there are a two ways. First way is a bit difficult but an “official way” to do this but requires scripting knowledge and requires your map to have instances that have “transparency” setting. If you do meet the requirements then put all the instances into a folder (one folder for each map) and cover each of your map with a part. Once you have that all sorted, you will use touch event with the part to check (locally) on the client what area they are in then do a for _,v loops through the children table of the other map folder and turn v.Transparency = 1. The second way is just use image decal but if you want it to be not a flat image then use with a flipped mesh. Hope this help.

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what i need is for the player to not be able to see other maps/locations from the map/location they are at. the other maps/locations still need to be there, including being visible and not transparent.

Yes, the maps/locations will still be there on the server, visible for everyone. What i said is you turn the instances invisible locally for the client then the maps/locations will be invisible for that player only and not everyone.

they need to be visible for all player’s, including the player i dont want to see the map from the other map.

Can you have an image? Because how can you want the player to not see the maps but want the maps to be visible at all time? What the purpose of that?

i dont want the maps visible from other maps as it wouldnt look good for my other maps to float in the distince, but i still need them to be visible as in transparency hasnt been changed(to say 1) because if they were invisible you wouldnt see them when approching/going through the portals.

In my original reply, I talked about touched event that detect if players have entered a zone then transparent the other maps. If you make that, each time the player step in map 1 then map 2/3/4 will go invisible and when you step in the detection range of let say map 4 then map 4 will be visible and the others will invisible, the same mechanic apply to the other maps. It’s a loop that you can dynamically change during the game. You can totally change the distance of detection to your liking by using a part and scaling it.

that would make the other maps invisible and then they cant be seen through portals. i am asking about how i can make the player not able to see the other maps from a map. i still want all maps transparency value to be 0

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So you want the maps to only be visible through the portal and the not visible without look at the portal?

i want the maps to always have the transparency of 0, but not be visible from other maps. if i changed transparency based off if you were looking at the portal then not only would there be lag but you would also see the map in the distance if you had the portal in sight. not to mention that the portals can move. TLDR: i dont want to touch the maps transparency value. i want something else that makes it so you cant see the maps from other maps.

Ok, now there are more new info. Perhaps you want something like this?

no. i already have a portal system. i want the maps to not be seeable from other maps.

How about a portal that teleport the players to different games that have the maps? Do you want to maps to be in the same game?

did you find anything on how to keep players from seeing other maps?

bumping this as its been two days.

bumping this as its been a day.

bumping this as its been 3 days