Create smoke VFX for Double Jump

Does anyone know how the smoke effect when landing in Clicker Simulator was created?

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Not sure how exactly clicker simulator does this but my guess would be they use UserInputService to detect when a player has jumped, then get the humanoid falling state and wait for that to complete and then parent the particles to the character and use debris service to clean up the particles after a set amount of time.

Yeah the input and landing methods make sense but not sure how to make the smoke. I have tried using the smoke emitter but that has not worked. Any thoughts on how to make the smoke work?

This could provide useful.

I was making something like this, was gonna share but I had an issue where I couldn’t emit the particle in every direction at the same time.

–Edit from here–

Like @TheDCraft mentioned in his reply, you’d use Humanoid.StateChanged, you’d check if the HumanoidStateType is “Landed”, and from there you’re on your own. I’d create a part and set the position of the part just below the characters feet:

smokepart.Position = character.HumanoidRootPart.Position - Vector3.new(0,2.6,0)

And then use the function in the post I linked above. Hope I helped at least a little bit.

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