When you do BrickColor.Color it returns the Color3 equivalent . (Fun Fact)
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Well the error is saying it expected a Color3 value, but got BrickColor
If that is the case (people skipping PlayerAdded event) then you would need to do loop for data loading and all other things that include PlayerAdded event.
Edit: after reading other posts related to it I can only find it happening when playing in studio.
Yeah I made a mistake on the last code I posted but I edited it and you must have not seen it. But here it is try this.
lowertext.TextColor3 = player.TeamColor.Color -- Set text to team color.
Hey man I do it when I load data but if it’s hard to believe just look it up.
I can’t seem to find it please provide the link I am very interested in that behaviour.
Thank you, I will take it into a count in future.
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