When creating or removing a ViewPortFrame, with the Graphics settings set to OpenGL on a Mac, will cause the client to crash most of the time. For me it consistently crashes on the 2nd or 3rd time creating the ViewPortFrame at the Repro place. While on the main game I am testing this, it happens at the 2nd time destroying the ViewPortFrame. While using Metal Graphics, the bug does not occur. It also does not occur on Windows with OpenGL set as the GraphicsMode.
ViewPort Crash.rbxl (39.0 KB)
- For graphics bugs, it is sometimes helpful to know your system specs, especially graphics card.
- Anything else that you would want to know about the bug if it were your job to find and fix it. Only occurs using OpenGL GraphicsMode on a Mac. Does not occur on Windows.
The bug isn’t that big of an issue as I can just switch Studio to use Metal graphics mode, but still thought I should share.