Disclaimer
This relies on Color3 not being capped, and you cannot use water for anything else while this is active!
After a conversation with @boatbomber on Twitter recently, I decided to write a tutorial on how to get lava that looks like this:
Complete with under surface fog!
So how do we do this? Well, it’s quite simple to perform using this method, but it’s very hacky and could very well break in the future (refer to the disclaimer if you haven’t read it already!)
Anyways, let’s continue on to the tutorial.
Firstly, you’ll need to go to the Terrain editor, click on “Edit” and then select the “Add” tool. Set the material to “Water” and Shape to “Cube” and then create a cube or rectangle as large as you want:
Next, you’ll want to go to Workspace in the Explorer, find “Terrain” and then edit the water properties likeso:
Your water should look like this now:
Next, you’ll want to create a very thin part with it’s CanCollide property set to false and place it on top of the water you have created, likeso:
Next, find a lava texture of your choosing and place it on the part you just created
Don’t modify the texture’s properties, unless you want to change it’s surface color!
Next, insert a SurfaceLight into the part you created and set it’s properties to this:
Your lava should now look like this:
Next, add parts if there are none around the lava.
Now, you’ll have a swimming pool in this case, or an entire lava lake!
It’s your choice! (Not responsible for any fourth-degree burns!)
How it looks underneath:
I hope this tutorial helps you in completing builds that have a Molten Metal, Hell, or Volcanic theme to it!