It could work!
I love what you presented. This is actually what can help many developers create their game! Hopefully it can help me make mine too. This is a really helpful topic you created.
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Idea’s are a nightmare to think off, when making a game I usually use sights like:
Actually, That might work, but then again some might backfire
An Idea I just made is making a robloxian version of Pokemon Quest!
The fighters you choose move automatically while you activate their special moves in a dungeon clearing like thing. (usually with a miniboss at the end of each level)
Then you can return to base and summon more fighters!
Andrew from blender guru once made an excellent point: one of the best ways to get an idea is to start with one word. Most people try to find a starting place, but they can’t because they don’t know where. One time I created the idea for an entire post apocalyptic universe based on hydrolic weapons just because of the word “cloud”. If you can’t come up with a word, ask for one, or use a word generator.
best sentence in the entire guide.
Anyway, nice guide. Typically how I come up with ideas:
- I first nail down what I want the idea to be for.
- I think of what I must have to fulfill the idea’s goal.
- I think of what I should have to make the idea familiar and easier to pitch.
- I think of what I want or like.
- I look at things that did something similar, if applicable.
- Repeat from step 4 until you have a fully fleshed out idea of what you want to make.
Another tip: MAKE A ROADMAP. A roadmap will keep you on-track and help you remember ideas.
That is basically step 1 and 4 in my planning cycle… take a bunch of ideas and smash em together. And hope I don’t create an abomination.