Tune in tomorrow, Wednesday June 25, 2025 from 11:00 AM to 1:00 PM PT for an AMA with Enrico D’Angelo, Vice President of Product (@rester951) and Rob Melly, Senior Director of Product (@GeneralRelish) here on the DevForum. They will be ready to answer questions regarding Avatars.
Remember to keep it to one question per reply, and try to limit your questions to one paragraph so that Enrico and Rob can answer as many questions as possible.
Looks good! Also, if you could pass that message, could you try to put an accent on the engine part next time please? It has been a little bit ignored in the latest AMA, and it was kind of underwhelming. Many people complain or wonder about some things, and having a word on this would be excellent.
Also, by avatars, are you trying to tell us the image to avatar feature is soon ready? Wondering how will the results be…
Oh and if you wonder about my question for tomorrow: will classic clothings over modesty layers be real?
Dunno if this would exactly count, but it seems like a great question to me.
"Will we ever be able to select different character presets to fit specific game/avatar types, for example, a different avatar depending on if I’m in an R6 game or R15 game, or in a game that does not support dynamic faces for both (R6/R15) avatar types and a game that does not support Layered Clothing for R15?
There should be a default preset that can be set to R6, R15, and None (which is the avatar you’re currently wearing), which will be used if the game you’re playing has the Avatar Type set to Player Choice. All unselected subcategory presets (Dynamic Face, Layered Clothing) would also fall back to the default preset. The avatar you’re currently using will display on your profile."
I am not thinking of making my game available for mobile just for one reason: Exploiters
While roblox has done a decent job with dealing pc exploiters, whenever I play a game like bloxfruits, exploiters show up, and guess what? They are on mobile. So, will roblox do something to deal with mobile exploiters like implementing an anti cheat? I hope so.
I think gpu support is coming soon in the future. There were some new services and scripts that Roblox rolled out in early beta and some people think it could be that.
Nothing actually interesting is ever shared at these AMAs, people ask all sorts of interesting questions about platform + product direction and we almost entirely only get surface level remarks to questions that we mostly already know the answer to. Hoping this time will be more transparent.
Are the old Roblox/Official bundles gonna get updated in the future with the new skinning technology, an make their UV mapping more accurate? (ex: robloxian 2.0, boy an girl bundles, man an female bundles, etc)
Could there be more optimization when viewing an avatar in 2D without having to enable graphics acceleration on my browser? The point is that PCs with integrated graphics will suffer with CPUs being at 100%.
I have a question I’ve been wanting to ask about avatars:
Will there ever be animated ugc items, like hats with tentacles that can move, etc, or has this ever been in consideration? I feel like it would be really cool to have some support for that!!