Thanks for the questions! We ask to please keep it to one question per message to allow us to answer as many people as we can.
Thank you for the reply! Just a further follow up question, are there are plans to specifically set out “risky” use-cases in the short-future so that creators do not fall into a pitfall of using Editable* assets right now, only to find out that their use-case is actually going to be blocked when permission gets denied for many assets?
When is roblox voice chat coming for Europe? (some countries dont have access to voice chat in europe yet and i am in 1 of them)
Are there any other improvements you guys will do, apart from Occlusion Culling, that will help with client FPS?
Can we finally have an answer for this as people have been asking since the first AMA.
i wish roblox would not just ignore these questions that are in this kind of category.
Appreciate the question. We understand that issues with moderation can disrupt your process and we are working hard to improve velocity and increase accuracy while at the same time maintaining high levels of safety. We have made good progress in a number of areas and will continue to invest in projects like:
- Increased, higher-quality automation to decrease decision time
- Better tooling and education for our moderators to increase precision of moderation and reduce mistakes
- Easier appeal flows so we can quickly correct decisions in case of mistakes
Are there any plans to make spaced display names (or real names) available for users outside the USA?
Will we see new improvements to graphics settings like higher quality shadows and an advanced/improved graphics settings menu?
Will websockets & more events (like gdpr, ban request removal) be added to Roblox? There is an on-going feature request for this, and I wanted to follow-up to see if it’s planned, or whats going on.
What happened to expanding the UGC program to classic, 2D faces? When UGC was first announced, we were told that this would happen? But based on this statement regarding the release of UGC faces, I am not entirely sure.
Thanks for all the great questions! This is more than we ever received, We’re locking up the post now as we continue to work through the questions asked. If you have a question definitely check above as it might have already been asked!
Great question. Creator input of bug reports and feature requests are a key part of how we improve the platform. We’re glad you’re noticing the progress we’ve made on bug reports. We have made significant progress on bug closures, and made sure each bug gets to a development team. But there is more work to do, as we’d like to open #bug-reports to even more creators.
#feature-requests have to be handled somewhat differently. Our product and engineering teams review these regularly and those ideas go into our thinking about the roadmap. But it is one of many inputs into that roadmap process. As such, we might not take each request on as described, or even feel now is the right time (vs a bug report where, honestly, we just don’t want any bugs!)
A key area of focus for us right now is enhancing our support for large creator teams and more sophisticated development processes, including CI and CD. You can expect us to provide full support for CI-type functionality, so you can securely and programmatically build, test, and deploy Roblox assets, including experiences. The core capability to run tests for your environment should be possible in the first half of this year with richer capabilities to follow.
Our primary focus right now is flex layouts and custom styling, as we believe these will make building UI on Roblox significantly easier. Later this year, we will shift focus to work on UI improvements, and we will make sure these are on our backlog.
The Discover page represents a very small percentage of impressions and playtime, and is an area that we plan to fully revamp in H1.
One important thing to note is that the main landing page for recommendations and game discovery is Home, which contributes to the vast majority of impressions for experiences, discovery and playtime on Roblox. This is the area where we have made most of our product investments and are seeing good success with new experiences breaking out and being discovered by more users. We are planning to continue to improve the user experience and recommendations on Home.
“Up Direction” and other updates to the new character physics controller should be released in beta in the first half of the year. We want to make sure we get this right and the quality level is there for the release.
Great question. We know how important this is to ensure experiences are safe and you can manage them well. Key functions we expect to provide are the ability for a creator to use the Ban API to ban a user with configurable duration and reasons, to unban a user themselves, and to read the previous moderation history for their experience. By integrating with the platform’s alt detection, when a creator bans a user all of their alt accounts will also be banned with high precision. We expect this feature to be available by summer of this year.
Search and Discovery are areas of our product where we invest continuously to ensure we can match users with experiences that they’ll love and to give new experiences opportunities to be discovered. In 2024 we will continue to make improvements to these areas as you can see on our creator roadmap. Some examples:
- A continually scrollable Home feed - targeting first half of the year
- Labels like Friend presence in the experience on the Home page - targeting first half of the year
- Algorithmically-Generated Categories and Sorts - Highlighting new, high quality, and trending experiences - later in 2024
- Ongoing improvements to the algorithm improving refresh rates, signals, and many more
See related response here.
Thanks for the feedback. Limiteds are a relatively new product for us and we are constantly looking to iterate and improve it. By having a quantity, this creates scarcity and can increase the value of the item. Since launching in 2023, we have seen Limiteds selling out and resale transactions higher than the original price. With that said, we are exploring some changes to how Limiteds work and the per-unit fees ahead of opening up creation for anyone in order to address some of these concerns.