Creator Roadmap - AMA with Dan and Manuel [Jan 24, 2024]

Roblox has mentioned building a “community events” page in the past. I actually believe it was Manuel who I spoke to about it last year. I’m fairly certain that this feature is “live” per say and that it’s already rolled out.

However there is 0 mention of a community events page on the website or app. There’s no tabs for it, no banners, nothing on the side bar, etc. I also haven’t seen Roblox reference it or anyone talk about it since way before RDC.

Are there any plans to further build this out and make it more known to developers and players? I’d love to see community events become a pillar of Roblox again, but without visibility and support on this feature it’s going to be hard for that to happen.

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you mean https://create.roblox.com/events?

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Hey, personally i have a question about future engine expansions (and older expansions as well) in regards of offering developers the properties and apis said new expansions use. We’ve been getting quite a few engine related updates in recent time (great thing) though i have an issue with the fact that all of these engine updates do little to open up new development possibilities due to the fact that most properties, api’s and whatever else are hidden behind some sort of black box developers could never wish to access. In fact even exploiters have more access to these things than developers do.
Not only these features are gatekept away from developers but are also often baked within a layer of arbitrary limitations with the excuse that its to help with performance on lower end/weaker devices while never giving the developer the possibility of actually fine-tuning these hidden properties so that these things fit the developers experience more closely (in terms of quality AND performance). Rather we mostly get you guys (or in general just other engineers) telling us how THEY get to set how these things perform and not US.

Like for example i would love to play around with some more in-depth properties of the bloom effect. I feel like in some scenarios i could potentially change the resolution effects like bloom, ambient occlusion, depth of field and whatever else that’s based around the viewports resolution to more properly fit my scenes without these effects running at either unreasonably high resolutions and quality levels or unreasonably low resolutions and quality levels. Even for the player’s viewport itself. I would LOVE a resolution percentage/slider/multiplier in order to increase/decrease the resolution of the 3D world only or the 2D UI scene only.
It would be AMAZING if we had the entire package of whatever these engine expansions offer rather than some few (sometimes nothing like with the indoor environment maps reflection update) small properties. And with this, is this unreasonable to ask for? It’s not really asking entirely new features, its just asking for whatever is already there to be made available to developers. Would there be any chance of developers to get access to these hidden properties any time soon? Quite a few of them could potentially be a GAME CHANGER if we even had access to them, i just wish you guys didn’t need/feel obligated to impose your own arbitrary performance metrics onto every one of us.

Like for example i believe there would be major scandals if big entities like unity or epic games came down with some new random update on their game engines only to tell developers that they cant modify nor even access some new feature due to performance concerns over lower end devices or some other reason.

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Will you answer marketplace questions

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I think there’s a bug where we can’t see your replies to marketplace questions, will this be resolved?

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Will some of the read-only functions for EditiableMeshes, such as :GetVertices(), :GetTriangles(), :GetUV(), etc, be available for MeshParts?

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This has been addressed numerous times, yet nothing happens. When will we be able to actually hide creations under the Creations tab on or profiles? Even with inventory off, it still shows the last 6 uploaded models.

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Is it possible to edit audio like it said a text trough tts to said a voice whatever you want

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We need a method to disable snapping for UI elements. This seems like a straightforward feature to implement and would significantly enhance the working experience, especially for those extensively working with UI. The current solution of ‘setting the position and size through the property window’ becomes exhausting when dealing with a large amount of UI.

Similarly, the newly introduced feature of snapping to parts in the workspace also should have the ability to be disabled for certain cases.

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Will roblox reply to these questions to do with the marketplace or
will they ignore them.

Q : what happened to roblox making offsale items limited ?
The current roblox economy is extremely dead.

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Are there any plans to allow for greater control with materials such as emission map, alpha or parallax occlusuion or displacement aswell as higher texture resolution?

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With public UGC looming ever closer. Will there be plans to expand upon the tools we have as creators?

Such as being able to delete items ourselves and offer refunds? Or having a window in which to “un-upload” an item (such as when we upload to a different group by mistake and have to eat the upload cost?).

Or even being able to transfer items to groups? So that we can organize our catalogue better for customers?

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I have questions

  1. When ugc bundle with layered clothing and accessories or limited update come out?

  2. will ugc creator turn dynamic heads off in avatar catalog like classic face and bundle?

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Will variable Terrain resolutions ever be added? This feature has parameters in many functions dedicated for it (Terrain | Documentation - Roblox Creator Hub), but it’s currently locked to 4 so terrain voxels have to be 4x4x4 studs in size.

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What’s the current state of the next generation Ribbon for Studio? The UI on the RDC preview looked really cold and sick! Any updates on when it will be released as beta?

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Hey there! I just had a question about the future of discoverability on Roblox:

Will we see more ways to find different genres of games on Roblox? As it stands right now, I find it hard for me as a consumer and a developer to find my target audience. When I want to play a specific genre of game, such as a resource management game, I have to heavily search for it. If I am not able to find these types of games via searching, I find that knowledge of the game is spread via word of mouth. I am curious to know if there will ever be some sort of tag-based discoverability (thinking back to when Roblox’s legacy genre tags did work, albeit small.)

Thank you for your time, I appreciate it!

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Thanks for the questions! We ask to please keep it to one question per message to allow us to answer as many people as we can.

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Will there be a way to lock user ratings on games if they’ve actually played the game for more than a couple of hours? Currently, users can just verify their email, join a game, leave, and dislike it. Would there be a playtime requirement, or even more, be added in the future?

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Will there be Global Illumination or atleast voxel Global Illumination? If not, what is holding it back?

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When are we getting control over the tone mapper? I am stuck in Compatibility lighting and it has been half a decade now that this issue has first been reported.

3 years ago there was an update on the matter that never followed up and now the thread is closed. The only thread that’s still open & relevant to this issue is Option to exclude objects from global lighting

Will EditableImages be impacted by this?
Why is there no transparency regarding new beta features release?

I need to make some game design choices which include picking the technologies I should be using. It would be counter intuitive not to use technologies that don’t support my features the best but I can’t make these evaluations without an approximate release date.

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