Creator Roadmap - AMA with Dan and Manuel

Hello Dan and Manuel! I hope you are both doing well. I have a few questions of my own that may or may not be closely related towards what it shown in the roadmap (I hope that is okay) here they are:

UI Blur?

I’m sure this has been a question asked by many. But I must know, are there any plans of implementing regional blur to UI? Now of course, there are hacky ways to go about this by using a neon part or even using BlurEffect, but this does not achieve the same end goal. I know myself and others would be thrilled to have this added as it is a small effect that can greatly improve the UI visuals of games.

Advanced Settings Options

This has been on my mind for a while lately, I also assume that this has been a thought at some point in time but I believe that it may need to be reintroduced with the new upcoming tech that is expanding the future of Roblox. Now, I understand, the goal is to allow for anyone to be able to play Roblox and this is why it is such a simpler solution that can prevent the need for more limitations on standard tech. The idea I am proposing is an Advanced Settings Options section onto the already existing settings menu. Currently, there is only an option to choose “Automatic” and “Manual” graphics options with a scale of 1-10. This is problematic in my opinion as it doesn’t go into any specifics. Now what if there were more customization that could better suit the device such as changing render distance, disabling blur effects, simple texture rendering, etc. I believe in adding this section it will eliminate the need to put harsh limitations on newly released tech, why make those with better hardware have to suffer because the new features were downscaled to suit all devices old and new? Anyways, I hope this is passed along, I wanted to share it.

Part Culling

This is something that seems quite useful and it is used somewhat. Are there any plans to integrate the addition of a property for developers to enable and disable part culling? There are times when an object needs to be hidden, however the only current solution is either to reparent the object, move the objects out into infinity, or delete them. An addition to this question if face culling, the ability to cull a face of an object with the enum properties. I hope this sparks an interest or answers a question.

Thank you for reading my response, if there is anything that I may have glanced over or asked that had been discussed before, let me know. Have a great day!

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