CullingService V2 - Custom Client Sided Culling/Streaming Module

It depends on your use case.

If you want precise control over which assets are streamed/culled, at what ranges, how that looks, etc. then yes, I would recommend this. To further expand, the biggest overall advantage of CullingService is complete control while still getting performance benefits from streaming/culling. This can be essential for very ambitious projects where StreamingEnabled’s more-or-less one size all implementation either blocks you from being able to fully realize what you are trying to create or may possibly cause an impediment with future updates that are rolled out indiscriminately. With CullingService, you control everything.

If that does not apply to you and you want a fire and forget method, then I’d recommend utilizing StreamingEnabled. Roblox is investing lots of time into this and its default engine behavior which allows for better under the hood optimizations and performance (at the expense of less control by the creator).