Currency system

Hello, I am a NEW developer and I want to make a currency system in my game.
What do you want to achieve?
I. Have 2 currencies in my game.

Coins

If you collect a Coin object on a map, you get +1 Coin.

Gems

Only purchasable with Robux. 1000 Gems = 20 Robux, purchasable in packs: 1000, 2500, 5000, 10000, 17500 (15000 paid + 2500 extra), 30000 (25000 paid + 5000 extra).

II. Have a small ScreenGui which lists your Coin and Gem amount, with a “+” near the Gem count which sends you to a purchase GUI for Gems.
III. A purchase GUI for Gems, which lists all of the previously mentioned packs; which when clicked, prompt you to buy Gems with Robux.
Also note that I have little to no experience with Lua. But everybody’s gotta start somewhere, so I need a little push on what to do.
Thank you for your responses and have a nice day! <3

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Well, there’s this thing, called google and YouTube.

Coin thing:

Shop thing:

Instead of making a post, researching before is better.

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@Ondrashek06 Look on tutorials on Youtubes, for my point a create value in the player called Money and just use datastore to update it, you can also use DataStore2

But if you want to save you the money you need to use a DataStore, for starting use the Roblox one: Data Stores | Documentation - Roblox Creator Hub

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