So I recently saw this twitter post with custom chain physics that’s anchored and doesn’t use roblox constraints and I am lost on how they did it. They aren’t saying anything on how they did it so I’ll ask here.
Does anyone know how they went about this?
1 Like
dthecoolest
(dthecoolest)
September 18, 2022, 2:20pm
#2
Im assuming its verlet integration which is done for fabric and chains
So I used to have a place file floating around with an example. Not sure what ended up happening to that. Regardless, only a few days ago I was playing around with Verlet capes again so luckily I have something for you.
Although there are ways to handle actual collision with verlet I do not recommend them. Verlet can be expensive and collision just adds to that. Instead I’ve found the best thing to do for capes is to instead draw them with beams and then use the the zOffset property to ensure t…