First things first: the link you posted at the top is to a much older version of the controller so unless someone is expressly familiar w/ the controllers they won’t be able to help much w/ the link you provided. Here’s the correct one:
As for your actual problem, I don’t quite understand what you’re attempting to do? At first glance it looks to me that you want the player to fall back to normal gravity when they jump or run off a surface while defying gravity?