Is it possible to get a video tutorial on how to use this? I know some guys outside of RBXDev who would really love to be able to use this.
here i made an example place. uncopylocked. it uses two fonts that i’ve uploaded. this should get you going
EDIT: it just occurred to me that you might be asking how to use the generator. the program itself is really self explanatory once you run it.
just download the RBXFontMapGen.zip, unzip it to a folder of your choosing, then double click RBXFontMapGen.Jar to run the program.
there is a drop-down menu in the upper left, click that to select what font you want,
then in the middle top there is another drop-down menu for the type size, so click that and select what size you want.
note: the smaller size will make a smaller png and a larger size will make a larger png , for detailed and/or slim fonts you should select a larger size
when you have the font and size selected, click the Generate Font Map Button and it will generate a png file and a json file in the directory of the RBXFontMapGen.Jar
upload the png to Roblox as a decal.
then go to the decal image url which is usually the decal url -1 but sometimes can be -2 or -3. for example the NEON LIGHTS font i uploaded is http://www.roblox.com/NEON-LIGHTS-48-item?id=245143211 but the IMAGE URL is NEON LIGHTS 48 - Roblox
copy the contents of the json file into the IMAGE description and click save.
then it’s ready for use.
it’s very easy, you can do all this in less than 5 minutes per font
I was planning on doing so but my house has been noisy lately. I will make one when I get a chance.
Will you add support for size?
Like, I get the size of a string written with current font in pixels?
Or maybe we specify a maximum width and it cuts the text to new line after reaching that width?
That way we could create really nice looking bubblechats!
[quote] Will you add support for size?
Like, I get the size of a string written with current font in pixels?
Or maybe we specify a maximum width and it cuts the text to new line after reaching that width?
That way we could create really nice looking bubblechats! [/quote]
I intend on returning an ExtendedTextLabel object rather than a Frame object soon. This will contain all the properties of the TextLabel (including TextWrap) plus some more. However you will have to wait a bit for this.
[quote]
I intend on returning an ExtendedTextLabel object rather than a Frame object soon. This will contain all the properties of the TextLabel (including TextWrap) plus some more. However you will have to wait a bit for this.[/quote]
roblox needs better textlabels so bad. when you start working on the extendedtextlabel will you try to add some commands like bbcode or something similar. like \b for bold \i for italics, \u for underline, \s for [strike]strikethreough[/strike] \color(1,0,0) for color , and ofcourse \n for
newline.
anything you can do the enhance textlabels will be greatly appreciated. i would start work on my own version of an enhancedtextlabel script, but i don’t even know where to begin doing it.
the only issue is the lack of choosing which zindex to draw the text on
I’m working on that ExtendedTextLabel class I mentioned earlier and that is taken care of in this.
Weres the Java package link? I cant find it anywhere.