Custom Fonts Module [CFM]

You’d have to find another way to update the text, so you use methods that the server can also use

Before I start this, is there the ability to actively change the font by controlling it from a screengui?

to change the font mid writing or after?

After it’s completely finished with the text generation, can you change it again to something else and get rid of the old text?

Yea but if im not mistaken, you will have to edit some of the code to check what font u want it to use next time

I plan to use the same font and it’s just basically changing the text and what it says only. that’s my goal and by what youre saying I assume it’d be possible?

oh yea it can be used as a dialogue system too!