Custom Net Physics

how would I achieve something with ropes like this (look at the net):

I’ve asked the dev of this game some questions, and apparently this is not using default rope behavior. How would I achieve this through script? thanks.

Fabricy things seems like verlet integration.

Im gonna be honest, I looked at the code and I have no idea whats going on, but it seems to be similar to what im looking for so ill see what I can figure out. Thanks!

OMG THANK YOU SO MUCH. I was able to figure out the basics by just researching other stuff related to this. I was able to replicate that behavior so easily. I can’t thank you enough. Have a great night!!!