well you already added some prints in your code. If the player click it, the prints should display on the output
Can you tell me why this isnt working?
local button = game.Workspace.Folder.ProxPart.BillboardGui.Frame.TextButton
local buttonDown = false
local input = game:GetService("UserInputService")
button.InputBegan:Connect(function(input)
if (input.UserInputType == Enum.UserInputType.Touch or input.UserInputType == Enum.UserInputType.MouseButton1) and
input.UserInputState ~= Enum.UserInputState.Change then
print("trig")
--buttonDown = true
end
end)
button.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.Touch or input.UserInputType == Enum.UserInputType.MouseButton1 then
if buttonDown then
print("no trig")
--buttonDown = false
end
end
end)
This is simple, in your case, you cannot do input.UserInputType:
local input = game:GetService("UserInputService")
button.InputBegan:Connect(function(input)
if (input.UserInputType == Enum.UserInputType.Touch or input.UserInputType == Enum.UserInputType.MouseButton1) and
input.UserInputState ~= Enum.UserInputState.Change then
print("trig")
--buttonDown = true
end
end)
The UserInputType property can only be read inside a UserInputService connected event
Plus, a TextButton can only be triggered if you click it or tap it. Just use the following:
button.MouseButton1Click:Connect(function()
print("Clicking or taping")
end)
After that, if you still want to make it working in your way, just turn TextButton into TextLabel or Frame and you can do the following:
local button = script.Parent
local Bool = false
local uis = game:GetService("UserInputService")
button.MouseEnter:Connect(function()
Bool = true
end)
button.MouseLeave:Connect(function()
Bool = false
end)
uis.InputBegan:Connect(function(input, gpe)
if gpe or not Bool then return end
input = input.UserInputType.Name
if input == "Touch" or input == "MouseButton1" then
print(input)
end
end)
I do not understand. None of those methods worked on mobile or pc.
Is the property of your button enabled or active?
the button is both enabled and active