I have a piece of coding in ServerScriptService that changes a specific player’s startercharacter.
The issue is that I already have a startercharacter in starterplayer and when I join the game the custom startercharacter doesn’t work and makes two startercharacters in the starterplayer.
I’ve tried to put a local script in the startercharacterscripts to delete the other startercharacter but it didn’t work.
Valkyrop
(JustAGuy)
June 10, 2022, 2:46am
#2
This is because you cant access StarterPlayer
during game.
Tho, this way isnt very efficient to change characters.
I’m working on a game where all the characters for the player is custom made, (i.e. pumpkin, ghost , burger ).
What I have tried via script is I’m parenting the Character Model to Starter Character folder that didn’t work, I’ve also tried to parent the model to local player in Game.Player but didn’t work. BTW I’m using remote event to tell server to reload the character.
Hello.
So, I want to make, that when player clicks button it will change their character, for one of my characters.
Meaning, I’ll give them my R6 Character made by me.
I asked on many places what to do, but I was told to change only clothing, which is something I don’t want to do, because I want them to be same as the Character I made.
It is possible to do it through StarterCharacer, but I have more example characters, thus I can’t use that.
Sorry if this was already posted, but I didn’t fi…
*EDIT*
Ok I think I may have figured it out but I'm still testing it.
my new code is this:
the character must be loaded afterwards but I'm still testing to see if it will fully work. so far, so good
So basically in the game I'm making, a...