I’m currently making a custom wait, and I’m comparing two ways of going at it.
Function 1:
function Wait(Time)
local Start = os.clock()
repeat
RS.Stepped:Wait()
until (os.clock() - Start) >= Time
print(os.clock() - Start)
end)
Function 2:
function Wait(Time)
local Timer = 0
local N
local Delta
repeat
N, Delta = RS.Stepped:Wait()
Timer = Timer + Delta
until Timer >= Time
print(Timer)
end)
Function 2 seems to be more accurate, but I’m doubting whether or not it’d perform well with a lot of server lag because it doesn’t use os.clock(). Could someone clarify whether or not function 2 would work well? Or should I stick with function 1?
[Seperate Question: How would I make a custom wait that’s based off of frames, instead of seconds, as well as it having a custom FPS?]