The classic question. So through out all these years, Roblox had this instance called Click Detectors, we all know it. But, there were lots of issues with them; So I created this module. It uses raycasts for the customclickdetectors.
Demos
Examples
Hello world.
local myClickDetector = customClickDetector.new({
instance = workspace.Part
})
myClickDetector.mouseDown:Connect(function()
print("Hello world")
end) -- event which when mouse is clicked, the function fires
customClickDetector.startLoop() -- starts the loop which handles the click detectors
Yes but its not documented yet. In the class add a hoverIcon key with the decal id.
note you can also add an unhoverIcon key to put the unhover icon decal id.
i just noticed the documentation has very little info.
But for now, all the table arguments are this:
instance = initialProps.instance,
maxDistance = initialProps.maxDistance or 32,
hoverIcon = initialProps.hoverIcon or "",
unhoverIcon = initialProps.unhoverIcon or ""
So for a custom hover icon example, do this:
local myClickDetector = customClickDetector.new({
instance = workspace.Part,
hoverIcon = "rbxassetid://id"
})
myClickDetector.mouseDown:Connect(function()
print("Hello world")
end) -- event which when mouse is clicked, the function fires
customClickDetector.startLoop() -- starts the loop which handles the click detectors
Hello, I might do this (If i even have enough motivation for this, i dont really visit this site anymore) but seeing people still use my resource despite me barely maintaining this is awesome. thanks guys
You can try using rojo and wally to sync it, then make it a model. Ill try to do it when I can though