There are no bones. It’s just math
You could just use I think the tool is negative or what ever it is to cut open a part.
Someone should expand apon this and make it a full on plugin with support for rotated parts all axis etc would love to see that!
Yes that would be fine. That would be incredibly useful for many developers.
Would you please explain how this works?
I did not know yo could set the vertices of a part and keep accurate collission.
* just realised the place file was right there gonna go take a look then *
Yo, the system works by using math to calculate where the cutterObject is and how to split the part you’re cutting into a few different parts. Then it puts these parts into a model, and that’s about it!
ooh, that makes sense, reminds me of that plugin that let you bevel parts.
Yeah, it’s actually pretty cool.
This is super cool! Becoming the next union.
Have you developed the plugin yet?
What do you mean? This plugin is already available.
Where is the plugin? I can’t seem to find it
Sorry if I’m wrong, but I think you need to replace lines 86 and 94 of your ModuleScript “CutoutWall” to v.OffsetStudsV = -(part.Position.Y + part.Size.Y/2)%StudsPerTileV
so it can suport the Y axis.
Just updated the file. Thanks for catching that
Not yet, but might get to it at some point next month.
will there be any support for other shapes like wedges? i’m really excited about this new resource
I know this was a while ago but I was wondering if you ever made a version of this where you can do it multiple times on the same parts (including parts that may have been used to create a hole already).